

- #Tekken tag tournament 2 move lists update#
- #Tekken tag tournament 2 move lists full#
- #Tekken tag tournament 2 move lists free#
Not a natural combo under any circumstances. On Normal Hit, this is -1~0, launches on Counter Hit, and is -14~-12 on Block. A new Low extension that serves as a mix-up to the mid 4 extension. Remains the same on hit, but is 0~+1 on block instead.

Just like with a Mishima 1,1,2, the last hit is Hit Confirmable, but do so with caution or you'll get launched. All three hits are natural and the first two jail completely. Does a total of 9,8,8 (25 total) damage and is -17~-16 on Block. Her new i10 punish that knocks down on Normal Hit. A new High extension that only does 8 (17 total) damage, but it functions exactly like a Mishima 1,1. More or less serves as an alternative to a generic Magic 4. Another High extension to her generic jab that does 15 damage (22 total), is +6~+7 on Normal Hit, launches on Counter Hit, and is -7~-6 on Block. Shares the same animation as Noctis' 1,2,2. A new High extension that does 7,8,12 (27 total) damage, is +3~+4 on Hit, and -12~-11 on Block. Just like with b+1+2, this gives a second Screw if one has already been used during a combo. A completely unseeable i16 Low-High Rage Drive that does 7,10 (17 total) damage, Screw launches on Hit, automatically goes into Setsunagake (manually done with f+3) on Hit (and ONLY on Hit), and is -4~-3b on Block. Does 30 damage, has solid range, and tracks very well to Kunimitsu's left (her weak side.) An updated version of her normal d+1, wherein she uses both of her arms instead. An i14 Mid Rage Drive that swirly launches on Hit, ground stuns airborne opponents during a combo, and is +8~+9s on Block. It also hits extremely low to the ground (enough to launch even the most evasive stances and moves.) Not only does this have massive range (on par with Steve's Sonic Fang), but if used during a combo, this will grant Kunimitsu a second Screw even after she used one before. On Hit, this causes a Screw and on Block, this is +2~+3 with significant pushback. An i14 Mid Homing Rage Drive that is essentially a buffed version of her b+2 does 30 damage. Has the same range as Miguel's Rage Art as well. Unlike most Rage Arts, however, Kunimitsu's is as equally evasive as Devil Jin's is, as she takes a huge step back during the animation and exposes as little of herself as possible. A standard i20 Mid Rage Art that does the usual 55 damage (by default) and is -22 on Block. Here's her frame data as it was in Tekken Tag Tournament 2, her previous outing.Īnd here's her frame data as I painstakingly tinkered and rebuilt it. Also made some minor changes to a few moves.

#Tekken tag tournament 2 move lists update#
UPDATE (9/28/19): Added several new transitions into Doton/DUST (3+4, WS+3+4, or FC+3+4), a new move from DUST (DUST 1), and a new extension for her u+3 ninja flip. Because Kunimitsu is looking strong in this iteration!
#Tekken tag tournament 2 move lists full#
So grab yourself something to eat and/or drink, sit back, relax, and enjoy this essay full of changes. After countless days of tinkering and toying with various moves, I've finally released Kunimitsu's full list of changes for all of you to enjoy!
#Tekken tag tournament 2 move lists free#
TL DR - Kunimitsu is exponentially stronger to the point you can feel free to call her a completely different character.
